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	<title>Woods of Torbin Development blog Comments</title>
	<link>http://wot.blogsome.com</link>
	<description>To log the development of WoT (a roguelike game).</description>
	<pubDate>Thu, 17 Dec 2009 06:36:59 +0000</pubDate>
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		<title>by: Atholas</title>
		<link>http://wot.blogsome.com/2005/11/20/docs/#comment-3</link>
		<pubDate>Wed, 23 Nov 2005 10:23:18 +0000</pubDate>
		<guid>http://wot.blogsome.com/2005/11/20/docs/#comment-3</guid>
					<description>The Java docs for my part are already outdated. Please treat it accordingly.</description>
		<content:encoded><![CDATA[	<p>The Java docs for my part are already outdated. Please treat it accordingly.
</p>
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		<title>by: Kostatus</title>
		<link>http://wot.blogsome.com/2005/10/27/fractal-maps/#comment-2</link>
		<pubDate>Thu, 27 Oct 2005 22:45:19 +0100</pubDate>
		<guid>http://wot.blogsome.com/2005/10/27/fractal-maps/#comment-2</guid>
					<description>Yes, exams are annoying, and after devoting the first couple of days of exam leave to WoT rather than studying I can no longer afford to do that.

A minor correction to Atholas' post:

The fractals will be used for world map generation, not dungeon generation.  A map like in ADoM from which you can enter the various dungeons and towns.  The &lt;i&gt;dungeon&lt;/i&gt; generation algorithm is pretty much complete (though I need to do some major code clean up on it, I have been playing with it too much).

A partial demo of the fractal algorithm can be found here:   &lt;a href=&quot;http://www.geocities.com/kostatus/fract/&quot;&gt;http://www.geocities.com/kostatus/fract/&lt;/a&gt;</description>
		<content:encoded><![CDATA[	<p>Yes, exams are annoying, and after devoting the first couple of days of exam leave to WoT rather than studying I can no longer afford to do that.</p>
	<p>A minor correction to Atholas&#8217; post:</p>
	<p>The fractals will be used for world map generation, not dungeon generation.  A map like in ADoM from which you can enter the various dungeons and towns.  The <i>dungeon</i> generation algorithm is pretty much complete (though I need to do some major code clean up on it, I have been playing with it too much).</p>
	<p>A partial demo of the fractal algorithm can be found here:   <a href="http://www.geocities.com/kostatus/fract/"><a href='http://www.geocities.com/kostatus/fract/' rel='nofollow'>http://www.geocities.com/kostatus/fract/</a></a>
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