UncategorizedNovember 8, 2005 12:47 am
All the basic behaviors of the Creature class we have planned are now in place. The class should be virtually bug-free as it stands, but I will need to check some of the areas where equipping and removing an item is involved, as I recall some miscommunicating between Kostatus and I. But whether or not this is bug-free, we have the basis for building the other features for WoT. In the process of completing Creature class, I have made some major changes to the BodyParts class. In fact, I had made numerous changes to the layout of the packages because of the Creature class. I hope that no more big changes is necessary, so that we can start to concentrate on implementing features rather than infrastructures.
With the exams coming to an end (Kostatus is still having his) the pace of development should start to pick up very quickly. Although it has not been officially announced, we do have a third developer on the team to take care of some of the GUI stuff. While he has not not committed any codes yet, I look forward to him relieving Kostatus of his GUI work, so that both Kostatus and I can take care of other stuff and pushes the development along.
I began to develop some visions for what I want to see in the future of WoT, but right now, what is important is to restore WoT back to its old “glory”. The current in-house demo of WoT looks much nicer than the old WoT, and the dungeon/room generated is more varied. What we really need to do next is to tidy up the codes (my portion of the code base is quite messy because of the big changes), and get the other small details ironed out. Hopefully our new developer will be able to create items for us, so that we don’t have to work on the tedious job. Before the summer ends, we should be able to get WoT up to, or even surppress, the last 0.0.3 code bsae.
My current goal for the project is to get WoT back to and beyond its 0.0.3 predecessor before mid February in 2006.
As for now, I am going to take care of the melee attack code once Kostatus and I start discussing the future plans for features. Looks like it is going to be a really busy summer.
by Atholas