The A* as it stands is rather bug-free and is working pretty well on all the tests I have done on it. I ended up using a TreeMap, and 2 HashMap for A* for the fastest operation. The testing revealed some pitfalls in the creature generation code, so it was quality time spent. I have notified Kostatus about this bug, and might fix it myself. This turned out to be a pretty small bug, so no big deal there.

When I am confident enough to commit the code, I will start on working on Melee. Kostatus has been working on status display, items and some other stuff. I might redirect the Melee part to Kostatus and work on some new features for the creatures (which I won’t make any further announcement about — a surprise for those who will play the release due to debut soon), depending on how fast Kostatus can get some basic item working.

I am a little unhappy about our new developer not making any commits yet. I hope that it is only laziness rather than crisis that is dragging him behind… but since Kostatus and I have picked up the speed on development (so much that the documentation for my part of the code constantly get outdated), this shouldn’t cause any trouble for the mid-Feb release. I must go update the documentation soon.

Watch this space.

By Atholas