Seeing how Kostatus has not written about it yet (exams, you know…), I will take the liberty to post about some of the behind-the-scene development that is going on. Kostatus has used recursion to generate a near-fractal maps. The advantage? More interesting rooms! We now have a pretty flexible room generation mechanism, and development is going to go even faster than it was when the exams are over.
Right now, though, development is practically stalled for at least a week or two. Stay tuned for more updates…
by Atholas

Yes, exams are annoying, and after devoting the first couple of days of exam leave to WoT rather than studying I can no longer afford to do that.
A minor correction to Atholas’ post:
The fractals will be used for world map generation, not dungeon generation. A map like in ADoM from which you can enter the various dungeons and towns. The dungeon generation algorithm is pretty much complete (though I need to do some major code clean up on it, I have been playing with it too much).
A partial demo of the fractal algorithm can be found here: http://www.geocities.com/kostatus/fract/
Comment by Kostatus — October 27, 2005 @ 10:45 pm